public class ParrotVariantLayer<T extends PlayerEntity> extends LayerRenderer<T,PlayerModel<T>>
| Constructor and Description |
|---|
ParrotVariantLayer(IEntityRenderer<T,PlayerModel<T>> rendererIn) |
| Modifier and Type | Method and Description |
|---|---|
void |
render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
getEntityModel, getEntityTexture, renderCopyCutoutModel, renderCutoutModelpublic ParrotVariantLayer(IEntityRenderer<T,PlayerModel<T>> rendererIn)
public void render(MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn, T entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch)
render in class LayerRenderer<T extends PlayerEntity,PlayerModel<T extends PlayerEntity>>