public class PlayerModel<T extends LivingEntity> extends BipedModel<T>
BipedModel.ArmPose| Modifier and Type | Field and Description |
|---|---|
ModelRenderer |
bipedBodyWear |
ModelRenderer |
bipedLeftArmwear |
ModelRenderer |
bipedLeftLegwear |
ModelRenderer |
bipedRightArmwear |
ModelRenderer |
bipedRightLegwear |
bipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimationisChild, isSitting, swingProgressrenderType, textureHeight, textureWidth| Constructor and Description |
|---|
PlayerModel(float modelSize,
boolean smallArmsIn) |
| Modifier and Type | Method and Description |
|---|---|
void |
accept(ModelRenderer p_accept_1_) |
protected java.lang.Iterable<ModelRenderer> |
getBodyParts() |
ModelRenderer |
getRandomModelRenderer(java.util.Random randomIn) |
void |
renderCape(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn) |
void |
renderEars(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn) |
void |
setRotationAngles(T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
setVisible(boolean visible) |
void |
translateHand(HandSide sideIn,
MatrixStack matrixStackIn) |
getArmForSide, getHeadParts, getMainHand, getModelHead, rotLerpRad, setLivingAnimations, setModelAttributesrendercopyModelAttributesTogetRenderTypepublic final ModelRenderer bipedLeftArmwear
public final ModelRenderer bipedRightArmwear
public final ModelRenderer bipedLeftLegwear
public final ModelRenderer bipedRightLegwear
public final ModelRenderer bipedBodyWear
protected java.lang.Iterable<ModelRenderer> getBodyParts()
getBodyParts in class BipedModel<T extends LivingEntity>public void renderEars(MatrixStack matrixStackIn, IVertexBuilder bufferIn, int packedLightIn, int packedOverlayIn)
public void renderCape(MatrixStack matrixStackIn, IVertexBuilder bufferIn, int packedLightIn, int packedOverlayIn)
public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setRotationAngles in class BipedModel<T extends LivingEntity>public void setVisible(boolean visible)
setVisible in class BipedModel<T extends LivingEntity>public void translateHand(HandSide sideIn, MatrixStack matrixStackIn)
translateHand in interface IHasArmtranslateHand in class BipedModel<T extends LivingEntity>public ModelRenderer getRandomModelRenderer(java.util.Random randomIn)
public void accept(ModelRenderer p_accept_1_)
accept in interface java.util.function.Consumer<ModelRenderer>accept in class Model