public class PaintingRenderer extends EntityRenderer<PaintingEntity>
renderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
PaintingRenderer(EntityRendererManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
ResourceLocation |
getEntityTexture(PaintingEntity entity) |
void |
render(PaintingEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
canRenderName, getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRenderpublic PaintingRenderer(EntityRendererManager renderManagerIn)
public void render(PaintingEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render in class EntityRenderer<PaintingEntity>public ResourceLocation getEntityTexture(PaintingEntity entity)
getEntityTexture in class EntityRenderer<PaintingEntity>