public static class EnderDragonRenderer.EnderDragonModel extends EntityModel<EnderDragonEntity>
isChild, isSitting, swingProgress
renderType, textureHeight, textureWidth
Constructor and Description |
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EnderDragonModel() |
Modifier and Type | Method and Description |
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void |
render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
void |
setLivingAnimations(EnderDragonEntity entityIn,
float limbSwing,
float limbSwingAmount,
float partialTick) |
void |
setRotationAngles(EnderDragonEntity entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch) |
copyModelAttributesTo
accept, getRenderType
public void setLivingAnimations(EnderDragonEntity entityIn, float limbSwing, float limbSwingAmount, float partialTick)
setLivingAnimations
in class EntityModel<EnderDragonEntity>
public void setRotationAngles(EnderDragonEntity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setRotationAngles
in class EntityModel<EnderDragonEntity>
public void render(MatrixStack matrixStackIn, IVertexBuilder bufferIn, int packedLightIn, int packedOverlayIn, float red, float green, float blue, float alpha)