public class EnderCrystalRenderer extends EntityRenderer<EnderCrystalEntity>
renderManager, shadowOpaque, shadowSize
Constructor and Description |
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EnderCrystalRenderer(EntityRendererManager renderManagerIn) |
Modifier and Type | Method and Description |
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static float |
func_229051_a_(EnderCrystalEntity p_229051_0_,
float p_229051_1_) |
ResourceLocation |
getEntityTexture(EnderCrystalEntity entity) |
void |
render(EnderCrystalEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
boolean |
shouldRender(EnderCrystalEntity livingEntityIn,
ClippingHelperImpl camera,
double camX,
double camY,
double camZ) |
canRenderName, getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName
public EnderCrystalRenderer(EntityRendererManager renderManagerIn)
public void render(EnderCrystalEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render
in class EntityRenderer<EnderCrystalEntity>
public static float func_229051_a_(EnderCrystalEntity p_229051_0_, float p_229051_1_)
public ResourceLocation getEntityTexture(EnderCrystalEntity entity)
getEntityTexture
in class EntityRenderer<EnderCrystalEntity>
public boolean shouldRender(EnderCrystalEntity livingEntityIn, ClippingHelperImpl camera, double camX, double camY, double camZ)
shouldRender
in class EntityRenderer<EnderCrystalEntity>