public class ChestedHorseRenderer<T extends AbstractChestedHorseEntity> extends AbstractHorseRenderer<T,HorseArmorChestsModel<T>>
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
ChestedHorseRenderer(EntityRendererManager renderManagerIn,
float scaleIn) |
| Modifier and Type | Method and Description |
|---|---|
ResourceLocation |
getEntityTexture(T entity) |
preRenderCallbackaddVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisiblegetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNamepublic ChestedHorseRenderer(EntityRendererManager renderManagerIn, float scaleIn)
public ResourceLocation getEntityTexture(T entity)
getEntityTexture in interface IEntityRenderer<T extends AbstractChestedHorseEntity,HorseArmorChestsModel<T extends AbstractChestedHorseEntity>>getEntityTexture in class EntityRenderer<T extends AbstractChestedHorseEntity>