public class OverworldChunkGenerator extends NoiseChunkGenerator<OverworldGenSettings>
defaultBlock, defaultFluid, randomSeedbiomeProvider, seed, settings, world| Constructor and Description |
|---|
OverworldChunkGenerator(IWorld worldIn,
BiomeProvider provider,
OverworldGenSettings settingsIn) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
fillNoiseColumn(double[] noiseColumn,
int noiseX,
int noiseZ) |
protected double |
func_222545_a(double p_222545_1_,
double p_222545_3_,
int p_222545_5_) |
protected double[] |
getBiomeNoiseColumn(int noiseX,
int noiseZ) |
int |
getGroundHeight() |
java.util.List<Biome.SpawnListEntry> |
getPossibleCreatures(EntityClassification creatureType,
BlockPos pos) |
int |
getSeaLevel() |
void |
spawnMobs(ServerWorld worldIn,
boolean spawnHostileMobs,
boolean spawnPeacefulMobs) |
void |
spawnMobs(WorldGenRegion region) |
calcNoiseColumn, func_222529_a, func_222547_b, func_222551_g, func_222553_h, func_225551_a_, makeBase, makeBedrock, noiseSizeYdecorate, findNearestStructure, func_222531_c, func_222532_b, func_225550_a_, generateBiomes, generateStructures, generateStructureStarts, getBiome, getBiomeProvider, getMaxHeight, getSeed, getSettings, getStructureConfig, hasStructurepublic OverworldChunkGenerator(IWorld worldIn, BiomeProvider provider, OverworldGenSettings settingsIn)
public void spawnMobs(WorldGenRegion region)
spawnMobs in class ChunkGenerator<OverworldGenSettings>protected void fillNoiseColumn(double[] noiseColumn,
int noiseX,
int noiseZ)
fillNoiseColumn in class NoiseChunkGenerator<OverworldGenSettings>protected double func_222545_a(double p_222545_1_,
double p_222545_3_,
int p_222545_5_)
func_222545_a in class NoiseChunkGenerator<OverworldGenSettings>protected double[] getBiomeNoiseColumn(int noiseX,
int noiseZ)
getBiomeNoiseColumn in class NoiseChunkGenerator<OverworldGenSettings>public java.util.List<Biome.SpawnListEntry> getPossibleCreatures(EntityClassification creatureType, BlockPos pos)
getPossibleCreatures in class ChunkGenerator<OverworldGenSettings>public void spawnMobs(ServerWorld worldIn, boolean spawnHostileMobs, boolean spawnPeacefulMobs)
spawnMobs in class ChunkGenerator<OverworldGenSettings>public int getGroundHeight()
getGroundHeight in class ChunkGenerator<OverworldGenSettings>public int getSeaLevel()
getSeaLevel in class ChunkGenerator<OverworldGenSettings>