public class BarrelTileEntity extends LockableLootTileEntity
lootTable, lootTableSeed
pos, removed, world
INFINITE_EXTENT_AABB
Constructor and Description |
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BarrelTileEntity() |
Modifier and Type | Method and Description |
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void |
barrelTick() |
void |
closeInventory(PlayerEntity player) |
protected Container |
createMenu(int id,
PlayerInventory player) |
protected ITextComponent |
getDefaultName() |
protected NonNullList<ItemStack> |
getItems() |
int |
getSizeInventory() |
void |
openInventory(PlayerEntity player) |
void |
read(CompoundNBT compound) |
protected void |
setItems(NonNullList<ItemStack> itemsIn) |
CompoundNBT |
write(CompoundNBT compound) |
canOpen, checkLootAndRead, checkLootAndWrite, clear, createMenu, decrStackSize, fillWithLoot, getStackInSlot, isEmpty, isUsableByPlayer, removeStackFromSlot, setInventorySlotContents, setLootTable, setLootTable
canUnlock, createUnSidedHandler, getCapability, getCustomName, getDisplayName, getName, remove, setCustomName
addInfoToCrashReport, create, getBlockState, getDistanceSq, getMaxRenderDistanceSquared, getPos, getTileData, getType, getUpdatePacket, getUpdateTag, getWorld, hasWorld, isRemoved, markDirty, mirror, onlyOpsCanSetNbt, receiveClientEvent, rotate, setPos, setWorldAndPos, updateContainingBlockInfo, validate, warnInvalidBlock
areCapsCompatible, areCapsCompatible, deserializeCaps, gatherCapabilities, gatherCapabilities, getCapabilities, invalidateCaps, reviveCaps, serializeCaps
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
count, getInventoryStackLimit, hasAny, isItemValidForSlot, markDirty
clearObj
hasCustomName
canRenderBreaking, deserializeNBT, getModelData, getRenderBoundingBox, getTileEntity, handleUpdateTag, hasFastRenderer, onChunkUnloaded, onDataPacket, onLoad, requestModelDataUpdate, serializeNBT
getCapability
public CompoundNBT write(CompoundNBT compound)
write
in class LockableTileEntity
public void read(CompoundNBT compound)
read
in class LockableTileEntity
public int getSizeInventory()
protected NonNullList<ItemStack> getItems()
getItems
in class LockableLootTileEntity
protected void setItems(NonNullList<ItemStack> itemsIn)
setItems
in class LockableLootTileEntity
protected ITextComponent getDefaultName()
getDefaultName
in class LockableTileEntity
protected Container createMenu(int id, PlayerInventory player)
createMenu
in class LockableTileEntity
public void openInventory(PlayerEntity player)
public void barrelTick()
public void closeInventory(PlayerEntity player)