public class BarrelTileEntity extends LockableLootTileEntity
lootTable, lootTableSeedpos, removed, worldINFINITE_EXTENT_AABB| Constructor and Description |
|---|
BarrelTileEntity() |
| Modifier and Type | Method and Description |
|---|---|
void |
barrelTick() |
void |
closeInventory(PlayerEntity player) |
protected Container |
createMenu(int id,
PlayerInventory player) |
protected ITextComponent |
getDefaultName() |
protected NonNullList<ItemStack> |
getItems() |
int |
getSizeInventory() |
void |
openInventory(PlayerEntity player) |
void |
read(CompoundNBT compound) |
protected void |
setItems(NonNullList<ItemStack> itemsIn) |
CompoundNBT |
write(CompoundNBT compound) |
canOpen, checkLootAndRead, checkLootAndWrite, clear, createMenu, decrStackSize, fillWithLoot, getStackInSlot, isEmpty, isUsableByPlayer, removeStackFromSlot, setInventorySlotContents, setLootTable, setLootTablecanUnlock, createUnSidedHandler, getCapability, getCustomName, getDisplayName, getName, remove, setCustomNameaddInfoToCrashReport, create, getBlockState, getDistanceSq, getMaxRenderDistanceSquared, getPos, getTileData, getType, getUpdatePacket, getUpdateTag, getWorld, hasWorld, isRemoved, markDirty, mirror, onlyOpsCanSetNbt, receiveClientEvent, rotate, setPos, setWorldAndPos, updateContainingBlockInfo, validate, warnInvalidBlockareCapsCompatible, areCapsCompatible, deserializeCaps, gatherCapabilities, gatherCapabilities, getCapabilities, invalidateCaps, reviveCaps, serializeCapsclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitcount, getInventoryStackLimit, hasAny, isItemValidForSlot, markDirtyclearObjhasCustomNamecanRenderBreaking, deserializeNBT, getModelData, getRenderBoundingBox, getTileEntity, handleUpdateTag, hasFastRenderer, onChunkUnloaded, onDataPacket, onLoad, requestModelDataUpdate, serializeNBTgetCapabilitypublic CompoundNBT write(CompoundNBT compound)
write in class LockableTileEntitypublic void read(CompoundNBT compound)
read in class LockableTileEntitypublic int getSizeInventory()
protected NonNullList<ItemStack> getItems()
getItems in class LockableLootTileEntityprotected void setItems(NonNullList<ItemStack> itemsIn)
setItems in class LockableLootTileEntityprotected ITextComponent getDefaultName()
getDefaultName in class LockableTileEntityprotected Container createMenu(int id, PlayerInventory player)
createMenu in class LockableTileEntitypublic void openInventory(PlayerEntity player)
public void barrelTick()
public void closeInventory(PlayerEntity player)