public class SkullTileEntityRenderer extends TileEntityRenderer<SkullTileEntity>
renderDispatcher| Constructor and Description |
|---|
SkullTileEntityRenderer(TileEntityRendererDispatcher p_i226015_1_) |
| Modifier and Type | Method and Description |
|---|---|
static void |
render(Direction directionIn,
float p_228879_1_,
SkullBlock.ISkullType skullType,
com.mojang.authlib.GameProfile gameProfileIn,
float animationProgress,
MatrixStack matrixStackIn,
IRenderTypeBuffer buffer,
int combinedLight) |
void |
render(SkullTileEntity tileEntityIn,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
int combinedOverlayIn) |
isGlobalRendererpublic SkullTileEntityRenderer(TileEntityRendererDispatcher p_i226015_1_)
public void render(SkullTileEntity tileEntityIn, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int combinedLightIn, int combinedOverlayIn)
render in class TileEntityRenderer<SkullTileEntity>public static void render(@Nullable
Direction directionIn,
float p_228879_1_,
SkullBlock.ISkullType skullType,
@Nullable
com.mojang.authlib.GameProfile gameProfileIn,
float animationProgress,
MatrixStack matrixStackIn,
IRenderTypeBuffer buffer,
int combinedLight)