public class ChestTileEntityRenderer<T extends TileEntity & IChestLid> extends TileEntityRenderer<T>
renderDispatcher| Constructor and Description |
|---|
ChestTileEntityRenderer(TileEntityRendererDispatcher p_i226008_1_) |
| Modifier and Type | Method and Description |
|---|---|
protected Material |
getMaterial(T tileEntity,
ChestType chestType) |
void |
render(T tileEntityIn,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
int combinedOverlayIn) |
isGlobalRendererpublic ChestTileEntityRenderer(TileEntityRendererDispatcher p_i226008_1_)
public void render(T tileEntityIn, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int combinedLightIn, int combinedOverlayIn)
render in class TileEntityRenderer<T extends TileEntity & IChestLid>