public class RabbitModel<T extends RabbitEntity> extends EntityModel<T>
isChild, isSitting, swingProgressrenderType, textureHeight, textureWidth| Constructor and Description |
|---|
RabbitModel() |
| Modifier and Type | Method and Description |
|---|---|
void |
render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
void |
setLivingAnimations(T entityIn,
float limbSwing,
float limbSwingAmount,
float partialTick) |
void |
setRotationAngles(T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch) |
copyModelAttributesToaccept, getRenderTypepublic void render(MatrixStack matrixStackIn, IVertexBuilder bufferIn, int packedLightIn, int packedOverlayIn, float red, float green, float blue, float alpha)
public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setRotationAngles in class EntityModel<T extends RabbitEntity>public void setLivingAnimations(T entityIn, float limbSwing, float limbSwingAmount, float partialTick)
setLivingAnimations in class EntityModel<T extends RabbitEntity>