public class GiantModel extends AbstractZombieModel<GiantEntity>
BipedModel.ArmPose
bipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimation
isChild, isSitting, swingProgress
renderType, textureHeight, textureWidth
Constructor and Description |
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GiantModel() |
GiantModel(float p_i51066_1_,
boolean p_i51066_2_) |
Modifier and Type | Method and Description |
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boolean |
func_212850_a_(GiantEntity p_212850_1_) |
setRotationAngles
getArmForSide, getBodyParts, getHeadParts, getMainHand, getModelHead, rotLerpRad, setLivingAnimations, setModelAttributes, setVisible, translateHand
render
copyModelAttributesTo
accept, getRenderType
public GiantModel()
public GiantModel(float p_i51066_1_, boolean p_i51066_2_)
public boolean func_212850_a_(GiantEntity p_212850_1_)
func_212850_a_
in class AbstractZombieModel<GiantEntity>