public class FishRenderer extends EntityRenderer<FishingBobberEntity>
renderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
FishRenderer(EntityRendererManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
ResourceLocation |
getEntityTexture(FishingBobberEntity entity) |
void |
render(FishingBobberEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
canRenderName, getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRenderpublic FishRenderer(EntityRendererManager renderManagerIn)
public void render(FishingBobberEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render in class EntityRenderer<FishingBobberEntity>public ResourceLocation getEntityTexture(FishingBobberEntity entity)
getEntityTexture in class EntityRenderer<FishingBobberEntity>