public class FishRenderer extends EntityRenderer<FishingBobberEntity>
renderManager, shadowOpaque, shadowSize
Constructor and Description |
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FishRenderer(EntityRendererManager renderManagerIn) |
Modifier and Type | Method and Description |
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ResourceLocation |
getEntityTexture(FishingBobberEntity entity) |
void |
render(FishingBobberEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
canRenderName, getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRender
public FishRenderer(EntityRendererManager renderManagerIn)
public void render(FishingBobberEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render
in class EntityRenderer<FishingBobberEntity>
public ResourceLocation getEntityTexture(FishingBobberEntity entity)
getEntityTexture
in class EntityRenderer<FishingBobberEntity>