public class DragonFireballRenderer extends EntityRenderer<DragonFireballEntity>
renderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
DragonFireballRenderer(EntityRendererManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
protected int |
getBlockLight(DragonFireballEntity entityIn,
float partialTicks) |
ResourceLocation |
getEntityTexture(DragonFireballEntity entity) |
void |
render(DragonFireballEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
canRenderName, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRenderpublic DragonFireballRenderer(EntityRendererManager renderManagerIn)
protected int getBlockLight(DragonFireballEntity entityIn, float partialTicks)
getBlockLight in class EntityRenderer<DragonFireballEntity>public void render(DragonFireballEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render in class EntityRenderer<DragonFireballEntity>public ResourceLocation getEntityTexture(DragonFireballEntity entity)
getEntityTexture in class EntityRenderer<DragonFireballEntity>